Class sentinel

Sentinels are unique, bringing both tech and biotic abilities to the battlefield. In addition to complete weapons training, Sentinels are equipped with an advanced shield that makes taking cover much less necessary and rushing their enemies much more productive. This armor system can also be detonated to blast nearby enemies.

Warp, Tech Armor (Assign d10, d8)

SFX: First Aid. Add Tech Specialty to your dice pool when helping others recover physical stress. Spend 1 PP to step back your own or another’s physical stress or trauma.
SFX: Combo Detonation. Use after a teammate has created a tech or biotic complication on an opponent, but before the affected enemy has acted. Create a biotic detonation or tech burst. Add a d6 and keep an effect die for each additional target. If any of the effect dice are smaller than the original complication die , step up the dice +1.
Limit: Exhausted. Shut down any Sentinel power to gain 1 PP. Recover on Opportunity.
Medical Expert, Biotic Knack, Tech Knack

Gear Capacity: d8, d6


Mass Effect: Terminus ScottAlvarado