Choose Your Gear

Assault Rifle

Gear m 8

d6 Assault Rifles: M-8 Avenger
d8 Assault Rifles: M-96 Mattock, M-15 Vindicator, Phaeston, Geth Pulse Rifle
d10 Assault Rifles: M-37 Falcon, M-76 Revenant

SFX: Unleashed. Double or step up this Power Trait die. If the action fails, the Reaper pool gains a die equal to this power trait’s normal die.
SFX: Area Attack. Add a d6 and keep an additional effect die for each additional target.
Limit: Out of Ammo. Earn +1 PP when you give advantage to your opponents while you reload. This powerset becomes a complication until the Reaper activates an opportunity or the complication is removed during a recovery action.
Limit: Gear. Shutdown the power and earn +1 PP. Take an action against the Reaper Pool to recover it.
Limit: Unstable. Earn +1 PP when you add the two lowest die rolls for your total.

Heavy Pistol

Gear carnifex

d6 Heavy Pistols: M-3 Predator
d8 Heavy Pistols: M-5 Phalanx
d10 Heavy Pistols: M-6 Carnifex, Arc Pistol


SFX: Make This Shot Count. Spend 1 PP to reroll.
Limit: Out of Ammo. Earn +1 PP when you give advantage to your opponents while you reload. This powerset becomes a complication until the Reaper activates an opportunity or the complication is removed during a recovery action.
Limit: Gear. Shutdown the power and earn +1 PP. Take an action against the Reaper Pool to recover it.

Shotgun

Gear scimitar

d6 Shotguns: M-23 Katana
d8 Shotguns: M-22 Eviscerator, M-27 Scimitar
d10 Shotguns: M-300 Claymore, Disciple, Graal Spike Thrower, Geth Plasma Shotgun


SFX: Vicious. Add a d6, and step back the highest die in the pool -1. Step up physical stress inflcited +1.
SFX: Area Attack. Add a d6 and keep an additional effect die for each additional target.
Limit: Limited Range. +1 PP when your opponent is too far away (or too close) for your firearm to be as effective as normal. Step down your effect die -1.
Limit: Bulky. +1 PP when you turn this power into a complication when a heavy/bulky/large weapon is inappropriate for the situation.
Limit: Out of Ammo. Earn +1 PP when you give advantage to your opponents while you reload. This powerset becomes a complication until the Reaper activates an opportunity or the complication is removed during a recovery action.
Limit: Gear. Shutdown the power and earn +1 PP. Take an action against the Reaper Pool to recover it.

Sub Machine Gun

Gear hornet

d6 SMG: M-4 Shuriken
d8 SMG: M-9 Tempest, M-12 Locust
d10 SMG: M-25 Hornet


SFX: Burst. Double or step up this Power Trait die. Remove the highest rolling die, and add three dice for your total.
Limit: Out of Ammo. Earn +1 PP when you give advantage to your opponents while you reload. This powerset becomes a complication until the Reaper activates an opportunity or the complication is removed during a recovery action.
Limit: Gear. Shutdown the power and earn +1 PP. Take an action against the Reaper Pool to recover it.
Limit: Unstable. Earn +1 PP when you add the two lowest die rolls for your total.

Sniper Rifle

Gear viper

d6 Sniper Rifles: M-92 Mantis
d8 Sniper Rifles: M-97 Viper, M-29 Incisor
d10 Sniper Rifles: M-98 Widow


SFX: Focus. You may replace two dice of equal size with one die +1 step larger.
SFX: Make This Shot Count. Spend 1 PP to reroll.
Limit: Limited Range. +1 PP when your opponent is too far away (or too close) for your firearm to be as effective as normal. Step down your effect die -1.
Limit: Bulky. +1 PP when you turn this power into a complication when a heavy/bulky/large weapon is inappropriate for the situation.
Limit: Out of Ammo. Earn +1 PP when you give advantage to your opponents while you reload. This powerset becomes a complication until the Reaper activates an opportunity or the complication is removed during a recovery action.
Limit: Gear. Shutdown the power and earn +1 PP. Take an action against the Reaper Pool to recover it.

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Choose Your Gear

Mass Effect: Terminus ScottAlvarado